[left]Unity - это мультиплатформенный инструмент для разработки игр, с самого начала создаваемый чтобы облегчить вам творчество.[/left]
[left]Год: 2012 Размер: 566 Мб Разработчик: Unity Technologies Язык интерфейса: Английский Таблетка: Присутствует Совместимость с 7, Vista: полная Версия: 3.5.6 Build f4 Разрядность: 32bit
Unity содержит полный набор качеств профессионального приложения и "совсем случайно" содержит наиболее мощный движок по эту сторону миллиона долларов.
Что нового: This release of Unity primarily contains fixes to Unity 3.5. For more information about recent features, see the Unity 3.5 Release Notes.
Shuriken Particle System Built-in Pathfinding Upgraded Occlusion Culling & new LOD Google Chrome Native Client deployment Linear Space Lighting and HDR Fixes Audio: Fixed AudioClip SetData and GetData to handle when the array passed in is longer than the clip itself. Android: Fixed a rare case where libmono.so / libunity.so would not load due to "unable to link library". Android: Added exception checking / propagation for script-based JNI Calls (AndroidJava* / AndroidJNI*). Android: Enforce that System.Net.Sockets use is only allowed with an Android Pro license. Android: Loading a lot of assets through Resources.Load() could create a memory-leak-like behavior - this has been fixed. Android: Fixed EGL context recreation when post-effects are used. Android: Fixed reverse portrait mode. Android: Webcam resolution and frame rate selection is now more accurate. Android: Webcam now works on Ice Cream Sandwich and JellyBean devices. Android: Webcam now works on Motorola and OMAP devices. Android: Microphone resources are now properly released when pausing the application. Android: Audio should now play without any clicking noise on Kindle and Nook, although latency is still pretty bad. Android: It should now be possible to play and record audio at the same time. Android: Fixed issue where files with 'meta' in their name was not package in the apk. Android: Gyro.attitude did not compensate for screen orientation, nor device natural orientation (phone/tablet) - this has been fixed. Android: Restarting an application right after calling Application.Quit() could cause a race condition between quitting the old and starting the new process. Android: Input.multiTouchEnabled was returning false before the screen received an initial touch. Android: Changed some tags in the AndroidManifest to have required="false". Android: Fixed a problem where non-development ('release') builds would fail to load on devices with kernel 3.4 and later. Android: Autorotation with only either portrait or landscape modes is now enforced by the manifest as well. Android: Fixed a fullscreen video issue where the video wouldn't display due to orientation being changed. Android: Fixed an issue where the fullscreen video in some cases would start to play even though it was not yet visible. Android: Fullscreen video no longer plays while the lock-screen is in effect. Android: Back button will quit the application while the first level has not yet been loaded. Android: Added Nexus7 (1280x800) to GameView settings. Android: Runtime class Ping now works. Android: Made sure OnScreenKeyboard can be opened again after being closed due to lost focus. Android: Changing system time/date while application was running would cause an ANR. Android: Fixed camera initialization on platforms without fps range support Serialization: For non-webplayer-targets, scenes (implicitly) referencing assets placed under the Resources folder will now always have the assets placed together with the scene (and not in the resources.assets). Editor: Updated PVR Texture Tool to 3.0@2144429 Graphics: Fixed batching issue with multiple lightmaps in the scene (now we sort by lightmap as well). Graphics: Fixed error "Adding renderer during rendering is not allowed" when using Trail Renderer with reflective water. Mobile: Texture.ReadPixels is no longer delayed, but prints error instead if called at the wrong time iOS: Fixed ios6 compatibility. iOS: Fixed various orientation issues. iOS: Fixed basic license splashscreen compatibility with Xcode 4.5. iOS: Added support for iPhone 5 tall splash screen. iOS: Added support for rendering @ full res on iPhone 5. iOS: Added iOS 6.0 target selection in PlayerSettings. iOS: extracted video view controller to trampoline, provided ios6 specific interface to allow orientation control on ios6 and proper handling of orientation requests coming from video controller. iOS: added supportedInterfaceOrientationsForWindow workaround for game center and friends, make it support all orientations. iOS: fixed splash orientation issues on ios6 phone-like devices. iOS: Unity Remote fixed to support iPhone 5 res. Native Client: Fixed race condition when loading mono assemblies. Terrain: Fixed crash when setting heightmapMaximumLOD to out-of-range values. Webplayer: Fixed crash when running in-process in Firefox 15. Windows: Fixed issue where batchmode players and webplayers could be limited only to run on cpu0 Improvements Android: Added Ice Cream Sandwich MR1 (4.0.3) and JB (4.1) to the list of SDK APIs. Editor bugreporter: Uses upgraded backend iOS: 16:9 / 9:16 aspect ratios added to Game View. Mac OS X Editor: Installer is now signed, so it will install on OS X 10.8 Mountain Lion in the default security settings.